Works

banniereBrisk

Brisk

2017

Role: Indie Game Developer

Customer : None| Platform : Android| Technology : Unity3D


Responsibilities :
  • Designing and programming game mechanisms.
  • AI development with progressive level.
  • Firebase server implementation.
  • Graphic design and implementation.

Available on Google Play : https://play.google.com/store/apps/details?id=com.brisk.android&hl=en


 banniereCrunchyJump

Crunchy Jump

2016 – 2017

Role: Gameplay Programmer / Game Designer / Level Designer

Customer : Lunatek Studio | Platform : Android /  iOS| Technology : Unity3D


Responsibilities :
  • Designing and programming game mechanisms.
  • Balancing the progression curve.
  • Designing 120 levels.

 eredanitcg

EREDAN ITCG

2015 – 2016

Role : Developer / Game Designer

Customer : Feerik Games | Platform : Web browser | Technology : Adobe Flash


Responsibilities :
  • Scripting and balancing 1500 cards.
    [Improving the turnover in the 5 first months +60%]
  • Creating limited time events & designing and implementing a new monetization system.
    [Improving the turnover in the first month + 23%]
  • Graphic needs management and community management.
    [Amplifying productivity and increasing community involvement]

 storyvary

STORY VARY

2015

Role : Project manager / Level Designer / Game Designer / Graphic Designer 2D

Customer : Kiniro | Platform : iOS / Android | Technology : Custom Engine


Responsibilities :
  • Project Management (7 people)
    – Creating a playable prototype in 2 months
    – Directing actors.
  • Preparing Game design document & designing level design tools development.
  • Writing 2 branching narrative levels.
  • Photo editing and picture optimisation on 2 series : “Big Pharma” and “Call of History”.

elitedollz

ELITE DOLLZ

2013 – 2014

Role : Game Designer

Customer : Feerik | Platform : Web browser | Technology : Adobe Flash


Responsibilities :
  • Progression curve analysis and correction
    [+24% of active players in the first month]
  • Designing and implementing viral mechanics
    [Registration improvement +9%]
  • Designing a new social feature
    [Improving the turnover in one month +10%]
  • Improving ingame feedbacks.

fangsdash

FANGS DASH

2013

Role : Game Designer / Level Designer

Customer : Virtuos | Platform : iOS / Android | Technology : Unity3D


Responsibilities :

  • Reviewing and improving the game by giving suggestions on the aspect of replayability and retention.
  • Designing 1 level and prototyping a stealth gameplay.

eredangt

EREDAN GT

2012 – 2014

Role : Game Designer / Mission Designer

Customer : Feerik | Platform : Web browser | Technology : HTML/CSS/PHP/MYSQL


Responsibilities :

  • Producing 40 time limited events.
    [Improving the turnover +56%]
  • Designing 500 missions.
  • Balancing the fighting system.
    [Increasing player retention]

taraduncan

TARA DUNCAN LE JEU

2010 – 2013

Role : Developer / Game Designer / Level Designer / Mission Designer / Graphic Designer 2D

Customer : Feerik | Platform : Web browser | Technology : Adobe Flash



Responsibilities :

  • Designing 5 Scenarios.
    [Improving retention : +3 months]
  • Analysing and correcting tutorials.
    [Increasing active players by +34%]
  • Designing 2 massively multiplayer games and 50 time limited events.
    [ARPU increased in the 5 first months + 25%]
 kaolao

KAOLAO

2010

Role : Project Manager / Game Designer / Level Designer

Customer : Gamagora | Platform : Windows | Technology : Unreal Engine 3


Responsibilities :

  • Designing gameplay concept and Graphic and Sound Univers
  • Team management (17 people).
    – Playable prototype made in 3 months.
    – Collaboration with all game development disciplines.
  • Designing 2 Levels by following design intentions and progression curve requirements.
Advertisements